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Tactical Strategy

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Based on Chapter 2 of Birth of the Shivanian Heroes: "First Assignment"

Skaro and Zacquaris received the royal message from King Corus by a messenger. The message was written that he and the extraordinary, skilled Shivanians shall be invited to the Shivanian Fortress to involve in the battle. The land in Shivanian Territory was invaded and Rakrov Village was ravaged under the hands of Ta'zan army. This angered Skaro, outrageously throwing the message away. Under his grief, he complied King Corus's request and led the higly-skilled trainers of his school to Xan'orthras where his old companions were waiting.

Captain Vedran (the teal-scaled, yellow-haired and horned lizardman) led Skaro in the war room to meet his best friend Second-in-Command Khorvis (the dark-green scaled, frilled lizardman) who is with General Kravor (the basilisk lizardman). The quartet had been in the training since their childhood, so they reunited to participate in the vengeance, which Kravor should create a strategy according to the battlefield. They wear blue-and-gold garments as if they are elites of the Shivanian military. Kravor received from King Corus the unfinished map of Lizardland--where the east side of the Lizardland, the Ta'zan Territory, was never been drawn as the Shivanian scouts were killed on sight. Logically and comprehensively stating the plans and tactics, he marked the two armies, which Vedran and Khorvis should separate to the both sides of the battlefield as concealed back-ups. The main army will be led by himself and Skaro face-to-face against Ta'zan invaders.

Meanwhile, Corus's officials prepared the trained Shivanian soldiers and warriors on raptors, ceratopians, and pterosaurs. Zacquaris was adorned with raptor armor, seat, reins and stirrups, which he had dreamed long before.

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Finally, the newest scaly-styled lizard artwork is made...I miss Skaro much ^^" It took me almost a month under school circumstances, so I wanted to continue this every week. I supposed to refer the war room similar to "Game of Thrones" episodes, but I choose this scene look like medieval style for high-ranked officials. (But, I still keep the jungle tribal style as they follow the nature and culture of Shivanian Tribe)

Three characters are new, Vedran, Khorvis and Kravor makes the first appearance, but sadly they are minor characters in the whole story.

I like the fashion colors: blue and gold...they are referred to "Crusaders" from Heroes of Might and Magic II.

After this artwork, then I can continue the other ideas besides original dragon and lizard art.

Art, characters and story (c) *kevindragon

Edit: Skaro's hand is fixed in right proportion and structure and Kravor's chest is slightly shrank, thanks to my dad for pointing them out, and referencing with his own hand.^^
Image size
1721x1213px 1.26 MB
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Comments67
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ArysPole's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star::star-empty: Originality
:star::star::star::star::star-empty: Technique
:star::star::star::star-empty::star-empty: Impact

What we can seen on that work firstly?
Group of reptilish men talk about something important. In the right corner points out on the map to the centre surrounded with figurines, while he is describing. I can't say who is he in the group but may be he is a leader <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt="=)" title="=) (Smile)"/> I think this situation is lively.
All reptiles seem to be mighty, in case of plenty of muscles and good crafted anathomy. Despite that there are some things which cause doubhts. For example, the nearest reptile's muscles aren't perfect because arm looks too short ._. And two reptiles on the background stands strange, beetween sitting and staying.
Colouring on that picture, in my humble opinion, is really perfect. In comparison with other works of that author colouring looks really lively. Paper is paper, wood is wood, scale is scale. (I don't understand how you make a plenty of scales <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt=":)" title=":) (Smile)"/>) One thing is "brick wall" - rocks are boring because they have no interesting details, such as scratches, moss or colourful spots of minerals. Also torches are simply in comparison with all details, but it isn't a trouble.
The best things here are faces of dinos - reptiles aren't tend to be emotional, but you did it! - diamonds in gloves and lighting. I think you really improve.
One my... question for thinking is scale. In that forn it looks a sort of innatural or fishy <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt="=)" title="=) (Smile)"/> Maybe advice from things such that [link] can be helpful in your improving<img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt=":)" title=":) (Smile)"/>
In the conclusion, i wish you more inspiration and such deeply works <img src="e.deviantart.net/emoticons/w/w…" width="15" height="15" alt=";)" title=";) (Wink)"/>
P.S. I don't give perfect points because there are no borders in improvement.)